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Bitmap Image  |  2016-03-02  |  2.1 MB  |  800x900  |  8-bit (17 colors)
   ocr: struct Vertex 1 - XMFLOAT3 Pos; XMFLOAT3 Normal; XMFLOAT2 Tex0; 1; D3D12_ INPUT_ ELEMENT DESC vertexDesclJ == t ("POSITION", 0, DXGI FORMAT_R32632B32 FLOAT, 0, 0, D3D12 INPUT PER_ VERTEX DATA, 0), ("NORMAL", 0, DXGI FORMAT R32632B32_FLOAT, 0, 12, 03012INUTLPER.VERTER, DATA, 01, ("TEXCOORD", 0, DXGI FORMAT R32G32_FLOAT, 0, 24, D3D12 INPUT PER VERTEX DATA, 0) 1; void VS(float3 iPosL - POSITION, float3 iNormalL NORMAL, float2 iTex0 - TEXCOORD, out float4 OPosH : SV_POSITION, out float3 oPosW - POSITION, out float3 ONormalw : NORMAL, out float2 OTex0 TEXCOORDO, out float OFog - TEXCOORD1) L 3 void ...